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Protected: MAYA2UE

Uncategorized / Tom

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Protected: Ubisoft San Francisco Rocksmith Animations mesh deformation driven by arbitrary values

Ubisoft San Francisco / Tom

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Protected: Ubisoft San Francisco Rocksmith+ Piano LookDev

Ubisoft San Francisco / Tom

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Protected: Ubisoft San Francisco Bayer matrix dither

Ubisoft San Francisco / Tom

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Protected: HTC VIVE Enhancing Workflow and Content Creation at HTC Vive

HTCVIVE / Tom

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Protected: HTCVIVE Image Dump

HTCVIVE / Tom

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Protected: Toys For Bob VFX Performance and Profiling in Unreal Engine: A Technical Guide

Toys For Bob / Tom

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Protected: Toys For Bob Triplanar Texture Mapping

Toys For Bob / Tom

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Protected: BMC photogrammetric data

Uncategorized / Tom

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Protected: Cycling Heatmap

Uncategorized / Tom

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